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#1 2009-12-11 23:04:32

clmates
Member
From: A Coruña - España
Registered: 2009-04-25
Posts: 79

upgraded wesnoth to 1.6.5-2 and error in multiplayer

Hi to all.

I don't know if this is the right place to post this or if it is best in the Multimedia and games forum

This happens on my x86_64 laptop

I have upgraded wesnoth from 1.6.5-1 to 1.6.5-2 and now the multiplayer game wont connect to the official server, as a curiosity if I select the second or third server it connects right, but with the main server it keeps on the connecting dialog



I have tested also the same version in a i686 netbook and it connects to the server, so I verified that the server is not down

If I downgrade to the previous version (also need to downgrade boost to 1.39.0-2 ) then it works

the problem is that boost 1.41.0-1 is needed by akonadi and other software, I have downgraded with the -d flag to be able to remove boost and install the 1.39 version

Can someone confirm this bug with the wesnoth 1.6.5-2 version on x86_64?

thanks


-

Arch64 - Acer AX3950 - i5-650 3.2 GHz - 8 GB RAM - Nvidia GeForce 320 1 GB Ram
Arch32 - Samsung NC10 - 2 GB Ram

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#2 2009-12-11 23:25:59

chpln
Member
From: Australia
Registered: 2009-09-17
Posts: 361

Re: upgraded wesnoth to 1.6.5-2 and error in multiplayer

Same behaviour here with 1.6.5-2 and wesnoth-devel from AUR.

Judging from http://wesnoth.yi.org/mrtg/wesnoth_1_6_offi.html, I think the problem lies with the server.  I expect it will come back with time.

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#3 2009-12-12 13:19:42

clmates
Member
From: A Coruña - España
Registered: 2009-04-25
Posts: 79

Re: upgraded wesnoth to 1.6.5-2 and error in multiplayer

Hi.


chpln wrote:

Same behaviour here with 1.6.5-2 and wesnoth-devel from AUR.

Judging from http://wesnoth.yi.org/mrtg/wesnoth_1_6_offi.html, I think the problem lies with the server.  I expect it will come back with time.

looking this link but don't understand your answer :-(

I only can see the load graphs, and as I stated, the same version but for x86 (32 bits) connects right

also connects right the previous version in x86_64, so it must be a bug in the x86_64 version


-

Arch64 - Acer AX3950 - i5-650 3.2 GHz - 8 GB RAM - Nvidia GeForce 320 1 GB Ram
Arch32 - Samsung NC10 - 2 GB Ram

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#4 2009-12-13 00:17:42

noalwin
Member
From: Spain
Registered: 2007-06-08
Posts: 115

Re: upgraded wesnoth to 1.6.5-2 and error in multiplayer

clmates wrote:

I have upgraded wesnoth from 1.6.5-1 to 1.6.5-2 and now the multiplayer game wont connect to the official server, as a curiosity if I select the second or third server it connects right, but with the main server it keeps on the connecting dialog

I can't connect to the third server, and the second one doesn't let me join slopts in the game, and if I create the game others can't join.

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#5 2009-12-13 00:27:36

chpln
Member
From: Australia
Registered: 2009-09-17
Posts: 361

Re: upgraded wesnoth to 1.6.5-2 and error in multiplayer

Sorry, to be more clear, I was refering to the area of the graph around yesterday at 0:00 GMT, shortly after what seems to be a server restart.  It would seem at this time the logging bot also had some trouble connecting.  Though it turns out this is nothing more than coincidence.

I've investigated this further and 1.7.9 is also affected.  I've discussed this with the developers, who are also able to reproduce the issue.  Again, only with x86_64 and boost-1.41.  A bug has been filed for this: https://gna.org/bugs/index.php?14929.

I'm hoping this will be fixed for 1.7.10.  Unfortunately, I doubt the package for 1.6.x will ever work correctly under x86_64.

Good thing 1.8 should not be too far away. smile

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#6 2009-12-13 11:52:36

chpln
Member
From: Australia
Registered: 2009-09-17
Posts: 361

Re: upgraded wesnoth to 1.6.5-2 and error in multiplayer

Just give an update on this, mordante on #wesnoth-dev believes the source of the breakage is in boost-1.41 itself.  To be more specific, it's a regression inthe gzip decompression.  Source: http://article.gmane.org/gmane.comp.lib … match=gzip.

So, unfortunately, the only solution at the moment is to rebuild against a different version of boost. neutral

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#7 2009-12-13 13:00:36

clmates
Member
From: A Coruña - España
Registered: 2009-04-25
Posts: 79

Re: upgraded wesnoth to 1.6.5-2 and error in multiplayer

Hi

Thanks for your time.

I will keep in 1.6.5-1 and boost 1.39 until the new 1.8 is ready

as this is working fine for me.

Greetings


-

Arch64 - Acer AX3950 - i5-650 3.2 GHz - 8 GB RAM - Nvidia GeForce 320 1 GB Ram
Arch32 - Samsung NC10 - 2 GB Ram

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#8 2009-12-13 13:14:36

wonder
Developer
From: Bucharest, Romania
Registered: 2006-07-05
Posts: 5,941
Website

Re: upgraded wesnoth to 1.6.5-2 and error in multiplayer

chpln wrote:

Just give an update on this, mordante on #wesnoth-dev believes the source of the breakage is in boost-1.41 itself.  To be more specific, it's a regression inthe gzip decompression.  Source: http://article.gmane.org/gmane.comp.lib … match=gzip.

So, unfortunately, the only solution at the moment is to rebuild against a different version of boost. neutral

thanks. seems that was fixed and i found the patch. can somebody test it by applying this patch for boost 1.41?

https://svn.boost.org/trac/boost/changeset/57610

edit: works big_smile

Last edited by wonder (2009-12-13 16:08:25)


Give what you have. To someone, it may be better than you dare to think.

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#9 2009-12-13 18:04:09

wonder
Developer
From: Bucharest, Romania
Registered: 2006-07-05
Posts: 5,941
Website

Re: upgraded wesnoth to 1.6.5-2 and error in multiplayer

just uploaded boost 1.41.0-1.1 and wesnoth 1.6.5-2.1. with this version it should work. good luck at lan party big_smile

Last edited by wonder (2009-12-13 18:05:24)


Give what you have. To someone, it may be better than you dare to think.

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#10 2009-12-13 21:24:40

chpln
Member
From: Australia
Registered: 2009-09-17
Posts: 361

Re: upgraded wesnoth to 1.6.5-2 and error in multiplayer

Nice find with the patch and thanks for the fixing this so quickly, wonder.

Now, time to build 1.7.10. wink

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