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I'm trying to build this, but it won't compile, I get errors like the one below. There is almost no information on the website and tried to figure out some of the dependencies. Help with this would be welcome.
error: 'osg::GLBufferObject' has not been declared
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I tried to compile it out of curiosity but the build fails at 2% with the following
[ 2%] Building CXX object src/CMakeFiles/PokMe.dir/Avatar.cpp.o
In file included from /home/pascal/pkg/pokme/pokme/src/Avatar.cpp:88:0:
/home/pascal/pkg/pokme/pokme/include/Utils: In function 'T* pokme::clone(T*, const osg::CopyOp::CopyFlags&)':
/home/pascal/pkg/pokme/pokme/include/Utils:109:32: erreur: 'class osgAnimation::Bone' has no member named 'setNeedToComputeBindMatrix'
/home/pascal/pkg/pokme/pokme/include/Utils:110:32: erreur: 'class osgAnimation::Bone' has no member named 'setBindMatrixInBoneSpace'
/home/pascal/pkg/pokme/pokme/include/Utils:110:72: erreur: 'class osgAnimation::Bone' has no member named 'getBindMatrixInBoneSpace'
make[2]: *** [src/CMakeFiles/PokMe.dir/Avatar.cpp.o] Erreur 1
make[1]: *** [src/CMakeFiles/PokMe.dir/all] Erreur 2
make: *** [all] Erreur 2I don't know what's wrong
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Glad someone at least tried it.
I'm not sure either about this error, but I can't test it in the next 24 hours. I'll look into this, is it on i686 or x86_64?
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It's i686.
Well, the compile error I get may be related to this message:
-- Use OpenSceneGraph include dir: OPENSCENEGRAPH_LIB_DIR-NOTFOUND/../includeBut I had no time yet to look how to set up the include path for openscenegraph.
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