You are not logged in.

#1 2010-05-23 08:51:10

Duologic
Member
From: Belgium
Registered: 2007-11-11
Posts: 249

Building of Pokme (help wanted)

I'm trying to build this, but it won't compile, I get errors like the one below. There is almost no information on the website and tried to figure out some of the dependencies. Help with this would be welcome.

error: 'osg::GLBufferObject' has not been declared


See also: http://aur.archlinux.org/packages.php?ID=37413

Offline

#2 2010-05-24 10:11:41

skualito
Member
Registered: 2008-11-19
Posts: 203

Re: Building of Pokme (help wanted)

I tried to compile it out of curiosity but the build fails at 2% with the following

[  2%] Building CXX object src/CMakeFiles/PokMe.dir/Avatar.cpp.o
In file included from /home/pascal/pkg/pokme/pokme/src/Avatar.cpp:88:0:
/home/pascal/pkg/pokme/pokme/include/Utils: In function 'T* pokme::clone(T*, const osg::CopyOp::CopyFlags&)':
/home/pascal/pkg/pokme/pokme/include/Utils:109:32: erreur: 'class osgAnimation::Bone' has no member named 'setNeedToComputeBindMatrix'
/home/pascal/pkg/pokme/pokme/include/Utils:110:32: erreur: 'class osgAnimation::Bone' has no member named 'setBindMatrixInBoneSpace'
/home/pascal/pkg/pokme/pokme/include/Utils:110:72: erreur: 'class osgAnimation::Bone' has no member named 'getBindMatrixInBoneSpace'
make[2]: *** [src/CMakeFiles/PokMe.dir/Avatar.cpp.o] Erreur 1
make[1]: *** [src/CMakeFiles/PokMe.dir/all] Erreur 2
make: *** [all] Erreur 2

I don't know what's wrong

Offline

#3 2010-05-24 21:30:38

Duologic
Member
From: Belgium
Registered: 2007-11-11
Posts: 249

Re: Building of Pokme (help wanted)

Glad someone  at least tried it.
I'm not sure either about this error, but I can't test it in the next 24 hours. I'll look into this, is it on i686 or x86_64?

Offline

#4 2010-05-25 06:24:45

skualito
Member
Registered: 2008-11-19
Posts: 203

Re: Building of Pokme (help wanted)

It's i686.

Well, the compile error I get may be related to this message:

-- Use OpenSceneGraph include dir: OPENSCENEGRAPH_LIB_DIR-NOTFOUND/../include

But I had no time yet to look how to set up the include path for openscenegraph.

Offline

Board footer

Powered by FluxBB