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With the latest two nvidia driver betas I cannot launch any 32bit games or opengl apps because of a segmentation fault in my /opt/lib32/usr/lib/libGL.so.1
I have never had a issue like this and ive been using the latest nvidia drivers since about versions ~173xx
Last edited by xstaticxgpx (2010-06-07 21:17:12)
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Ok, after messing around with these drivers for a bit I've found the problem. Apparently there's been some change in the 64bit kernel module that makes the libraries from the x86 driver pkg (the one used in lib32-nvidia-utils*) segfault. Instead, you take the 32bit libraries from the 64bit .run with compat32. Here's my pkgbuild for anyone interested, this provides both 64bit and 32bit nvidia libraries: http://pastebin.com/LzYtqKC1
Last edited by xstaticxgpx (2010-05-30 22:55:22)
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many thanks for the solution.
I think that since this is a great change for 64bit users who uses also 32bit apps which require 3d, that PKGBUILD should be put on AUR as an alternative to lib32-nvidia-utils or something like that
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many thanks for the solution.
I think that since this is a great change for 64bit users who uses also 32bit apps which require 3d, that PKGBUILD should be put on AUR as an alternative to lib32-nvidia-utils or something like that
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