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Here a link to an articel:
http://www.phoronix.com/scan.php?page=a … 3d11&num=1
And here a git commit for those who want to try it out:
http://cgit.freedesktop.org/mesa/mesa/c … b8903d438b
What do you think about?
I think this is great (well, as long microsoft doesn't forbid it).
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Awesome! I'd love to stay in Linux all the time instead of switching to Windows for gaming.
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I can just hear chairs being thrown around at MS headquaters. Musical.
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The only thing that could stop developers is sound, input and case sensivity on linux.
But one down on the list
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Looks good, soon I can ditch Windows completely
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Looks good, soon I can ditch Windows completely
You will also need good 3D drivers. Unfortunately, Gallium3D drivers aren't in a usable state today.
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wow! aero in linux!!
</sarcasm>
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Just FWIW: blurring and other effects that bring my netbook to its knees with OpenGL, work fine and without stuttering or glitches in DirectX.
Could just be because of hardware tuned for DX rather than OGL (IIRC that's the case with most Intel rubbish). But it's something to think about IMO.
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I don't think it will be as special as the article suggests.
http://zrusin.blogspot.com/2010/02/3d-apis.html
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z0phi3l wrote:Looks good, soon I can ditch Windows completely
You will also need good 3D drivers. Unfortunately, Gallium3D drivers aren't in a usable state today.
Speak for yourself. The AMD and Intel drivers are getting better at a very decent pace, and it won't be long until they're the preferred ones for nearly everyone on GNU/Linux using that hardware.
Also, according to the Phoronix article, it'd be fairly simple (and nearly no overhead) to get this to play nice with NVIDIA and AMD binary blobs.
I don't think it will be as special as the article suggests.
http://zrusin.blogspot.com/2010/02/3d-apis.html
Yes, but note that the blog there is saying:
"What I was talking about is adding features to the Gallium interfaces that will allow us to support those API's, not about actually releasing any of those API's as state trackers for Gallium."
Well, what this news is all about is that Direct3D 10/11 _is_ being added as a state tracker for Gallum
He's right of course that Direct3D isn't everything, and there's all this boatloads of other stuff meant for Windows to work around (notice it says Direct3D, not DirectX -- Direct3D is only part of DirectX), but that's what Wine is working on, and doing a pretty damn good job of it if you ask me.
Last edited by Ranguvar (2010-09-24 21:38:36)
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