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#1 2010-09-21 13:18:28

Giselher
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From: Austria
Registered: 2010-02-02
Posts: 150
Website

Direct3D 10 / 11 on non-Windows Operating Systems

Here a link to an articel:
http://www.phoronix.com/scan.php?page=a … 3d11&num=1

And here a git commit for those who want to try it out:
http://cgit.freedesktop.org/mesa/mesa/c … b8903d438b


What do you think about?

I think this is great (well, as long microsoft doesn't forbid it).

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#2 2010-09-21 15:12:51

regitator
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Registered: 2010-08-10
Posts: 26

Re: Direct3D 10 / 11 on non-Windows Operating Systems

Awesome! I'd love to stay in Linux all the time instead of switching to Windows for gaming.

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#3 2010-09-21 16:01:23

Snakeye
Member
From: Surrey BC
Registered: 2009-12-19
Posts: 91

Re: Direct3D 10 / 11 on non-Windows Operating Systems

I can just hear chairs being thrown around at MS headquaters. Musical.

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#4 2010-09-21 16:10:43

Giselher
Member
From: Austria
Registered: 2010-02-02
Posts: 150
Website

Re: Direct3D 10 / 11 on non-Windows Operating Systems

The only thing that could stop developers is sound, input and case sensivity on linux.

But one down on the list smile

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#5 2010-09-21 19:17:04

z0phi3l
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From: Waterbury CT
Registered: 2007-11-26
Posts: 278

Re: Direct3D 10 / 11 on non-Windows Operating Systems

Looks good, soon I can ditch Windows completely smile

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#6 2010-09-21 19:27:55

Rip-Rip
Member
Registered: 2008-11-09
Posts: 32

Re: Direct3D 10 / 11 on non-Windows Operating Systems

z0phi3l wrote:

Looks good, soon I can ditch Windows completely smile

You will also need good 3D drivers. Unfortunately, Gallium3D drivers aren't in a usable state today.

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#7 2010-09-21 19:56:12

radiomist
Member
From: superposicion
Registered: 2009-11-27
Posts: 64

Re: Direct3D 10 / 11 on non-Windows Operating Systems

wow! aero in linux!!

</sarcasm>

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#8 2010-09-21 23:17:27

Gullible Jones
Member
Registered: 2004-12-29
Posts: 4,863

Re: Direct3D 10 / 11 on non-Windows Operating Systems

Just FWIW: blurring and other effects that bring my netbook to its knees with OpenGL, work fine and without stuttering or glitches in DirectX.

Could just be because of hardware tuned for DX rather than OGL (IIRC that's the case with most Intel rubbish). But it's something to think about IMO.

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#9 2010-09-22 02:20:43

Jimi
Member
From: Brooklyn, NY
Registered: 2009-09-25
Posts: 125
Website

Re: Direct3D 10 / 11 on non-Windows Operating Systems

Came here looking to post this myself. I can't freakin' wait.

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#10 2010-09-22 03:01:51

sand_man
Member
From: Australia
Registered: 2008-06-10
Posts: 2,164

Re: Direct3D 10 / 11 on non-Windows Operating Systems

I don't think it will be as special as the article suggests.
http://zrusin.blogspot.com/2010/02/3d-apis.html


neutral

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#11 2010-09-24 21:35:51

Ranguvar
Member
Registered: 2008-08-12
Posts: 2,563

Re: Direct3D 10 / 11 on non-Windows Operating Systems

Rip-Rip wrote:
z0phi3l wrote:

Looks good, soon I can ditch Windows completely smile

You will also need good 3D drivers. Unfortunately, Gallium3D drivers aren't in a usable state today.

Speak for yourself.  The AMD and Intel drivers are getting better at a very decent pace, and it won't be long until they're the preferred ones for nearly everyone on GNU/Linux using that hardware.
Also, according to the Phoronix article, it'd be fairly simple (and nearly no overhead) to get this to play nice with NVIDIA and AMD binary blobs.

sand_man wrote:

I don't think it will be as special as the article suggests.
http://zrusin.blogspot.com/2010/02/3d-apis.html

Yes, but note that the blog there is saying:
"What I was talking about is adding features to the Gallium interfaces that will allow us to support those API's, not about actually releasing any of those API's as state trackers for Gallium."

Well, what this news is all about is that Direct3D 10/11 _is_ being added as a state tracker for Gallum wink

He's right of course that Direct3D isn't everything, and there's all this boatloads of other stuff meant for Windows to work around (notice it says Direct3D, not DirectX -- Direct3D is only part of DirectX), but that's what Wine is working on, and doing a pretty damn good job of it if you ask me.

Last edited by Ranguvar (2010-09-24 21:38:36)

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