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#26 2011-12-16 21:33:38

piratebill
Member
From: Sol System
Registered: 2011-10-20
Posts: 77

Re: Humble Indie Bundle 4

dang it, got the deb untared and I still get the same errors >_<

EDIT: I have a feeling this may be because of the open source ati drivers.  I'm not near that box now, I will test this out later.

Last edited by piratebill (2011-12-16 23:34:23)

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#27 2011-12-17 09:17:16

gregmits
Member
From: Xanthi, Greece
Registered: 2010-11-01
Posts: 17

Re: Humble Indie Bundle 4

piratebill wrote:

Earlier I said I got shank working on my box..that was with my desktop and with nvidia.  My laptop runs ati and I am getting the same problem as you gregmits.  Did you ever find a way around this?

No mate, still waiting. Indeed it's probably a problem with opensource ati drivers.

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#28 2011-12-17 17:24:25

mx_joao
Member
From: Brasil
Registered: 2011-12-02
Posts: 20

Re: Humble Indie Bundle 4

bananagranola wrote:

I don't know if this is helpful, but to get NightSky running, I installed the lib32-mesa package (it was complaining about missing libGLU). Then, to get GSB running, I installed lib32-nvidia-utils. (On another computer with ATI, I didn't install nvidia-utils, obviously, and it worked.) To get Jamestown running after that, I installed libpng12. All 3 are running nicely on x86_64. I installed them without PKGBUILDs, just straight from the download archives.

lib32-nvidia-utils fixed my problem with shank! now it runs but no sound... how can i fix this? more 32bit drivers? =/

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#29 2011-12-17 18:12:13

inch
Member
Registered: 2010-12-21
Posts: 49

Re: Humble Indie Bundle 4

I installed supermeatboy via AUR this time, still the same error. 64bit, intel graphics, anybody got this?

AL lib: pulseaudio.c:612: Context did not connect: Access denied

Fatal Error: MojoShader compile failed!

Last edited by inch (2011-12-17 18:12:44)

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#30 2011-12-17 19:41:39

qrl
Member
Registered: 2011-12-17
Posts: 2

Re: Humble Indie Bundle 4

The MojoShader error disappeared after I recompiled mesa with the "--disable-asm"-option, as documented here.

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#31 2011-12-17 21:41:14

0x000000
Member
Registered: 2011-11-23
Posts: 57

Re: Humble Indie Bundle 4

Anyone else having problems with bit.trip.runner? Running Arch x64.

# ./bit.trip.runner
<lots of opengl stuff here, but no obvious errors>
Fatal error
resource: directory not found for Shaders/error.aeshader

Same thing happens if I use the install script.

While we're on the topic, when trying to enter a room in the Plantation level in CaveStory+:

Loading file: Stage/lounge.pxm
  (Could not find!)
Loading file: Stage/lounge.pxe
  (Could not find!)
Loading file: Head.tsc
Loading file: Stage/lounge.tsc
  (Could not find!)

(then the game exits)

I also get some weird GLX error when running Shank, but I'll have to post that later.

Any ideas? I really, REALLY want to like what the Humble Bundle is doing, but the fact that these don't work is making that difficult (and none of the Linux builds worked for me when it was released).

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#32 2011-12-17 23:06:48

0x000000
Member
Registered: 2011-11-23
Posts: 57

Re: Humble Indie Bundle 4

0x000000 wrote:

Anyone else having problems with bit.trip.runner? Running Arch x64.
While we're on the topic, when trying to enter a room in the Plantation level in CaveStory+:

Loading file: Stage/lounge.pxm
  (Could not find!)
Loading file: Stage/lounge.pxe
  (Could not find!)
Loading file: Head.tsc
Loading file: Stage/lounge.tsc
  (Could not find!)

Figured this out one (but why?!): rename base/Stage/Lounge.* to lounge.*

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#33 2011-12-18 00:41:18

solstice
Member
Registered: 2006-10-27
Posts: 164
Website

Re: Humble Indie Bundle 4

me too
when I try to run bit trip runner, I got that fatal error:
resource: directory not found for Shaders/error.aeshader

I am using a nvidia geforce 8300GS with nvidia-285.05.09

Could it be that my card is not powerull enough ? the system requirements talks about shader model 3

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#34 2011-12-18 00:52:19

0x000000
Member
Registered: 2011-11-23
Posts: 57

Re: Humble Indie Bundle 4

I also get some weird GLX error when running Shank, but I'll have to post that later.

X Error of failed request:  GLXUnsupportedPrivateRequest
  Major opcode of failed request:  135 (GLX)
  Minor opcode of failed request:  16 (X_GLXVendorPrivate)
  Serial number of failed request:  34
  Current serial number in output stream:  35

Fixed: Install the lib32-nvidia-utils-beta package (for x64).

Last edited by 0x000000 (2011-12-18 02:54:16)

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#35 2011-12-18 11:38:54

el mariachi
Member
Registered: 2007-11-30
Posts: 588

Re: Humble Indie Bundle 4

I always have issue playing games fullscreen with DWM, screen is black and I just hear the soundtrack. Tips?
Also: GSB was fine yesterday but today it fails with this message: intel_do_flush_locked failed: Input/output error → I'm using xf86-video-intel-git, mesa-git

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#36 2011-12-18 15:40:08

3picide
Member
Registered: 2010-10-06
Posts: 6

Re: Humble Indie Bundle 4

el mariachi wrote:

I always have issue playing games fullscreen with DWM, screen is black and I just hear the soundtrack. Tips?
Also: GSB was fine yesterday but today it fails with this message: intel_do_flush_locked failed: Input/output error → I'm using xf86-video-intel-git, mesa-git

Play in windowed mode, but disable the bar(s). Also, make the game window the only open window on that tag or set the window mode to maximize. Some games won't resize to fullscreen, but quite a few will. You could always just have xfce or something ready just for gaming.

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#37 2011-12-20 19:44:57

zorkfandm
Member
From: WV
Registered: 2011-03-09
Posts: 26

Re: Humble Indie Bundle 4

I'm having issues with a bunch of games getting split between my desktops in fullscreen mode, but that's because I have it configured as a single desktop to allow drag and drop without using xinerama.

So far I've only tried Super Meat Boy and Jamestown, both of which run as of the AUR packages yesterday. Jamestown, however, has no sound under 64 bit Arch and PulseAudio with no errors or warnings on the command line. Anyone else get this?

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#38 2011-12-21 09:01:19

gregmits
Member
From: Xanthi, Greece
Registered: 2010-11-01
Posts: 17

Re: Humble Indie Bundle 4

Ryan C. Gordon @icculus
In other news, for those having Shank/Super Meat Boy issues with Mesa on Linux: it's my fault, hotfix is coming soon.

From Twitter.

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#39 2011-12-21 22:21:09

piratebill
Member
From: Sol System
Registered: 2011-10-20
Posts: 77

Re: Humble Indie Bundle 4

gregmits wrote:

Ryan C. Gordon @icculus
In other news, for those having Shank/Super Meat Boy issues with Mesa on Linux: it's my fault, hotfix is coming soon.

From Twitter.

Well this is good news smile

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#40 2011-12-22 03:10:21

CrazyT
Member
Registered: 2011-12-11
Posts: 4

Re: Humble Indie Bundle 4

For everyone not getting sound with Shank I got it working by installing lib32-libpulse hope this helps

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#41 2011-12-24 20:45:19

jizzyjesus
Member
Registered: 2008-06-28
Posts: 4

Re: Humble Indie Bundle 4

solstice wrote:

me too
when I try to run bit trip runner, I got that fatal error:
resource: directory not found for Shaders/error.aeshader

I am using a nvidia geforce 8300GS with nvidia-285.05.09

Could it be that my card is not powerull enough ? the system requirements talks about shader model 3

I'm having the same issue running bit trip runner in 64bit using ATI's proprietary drivers. I do not think this is because it's not powerful enough. Does anyone have a fix for this yet? I feel like I have installed every package possible to try and fix this. Please help smile

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#42 2011-12-24 21:14:42

el mariachi
Member
Registered: 2007-11-30
Posts: 588

Re: Humble Indie Bundle 4

I play bit trip runner perfectly fine with an intel G45, so it's definitely not an "power" issue

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#43 2011-12-26 15:16:02

BlackLotus89
Member
Registered: 2011-04-03
Posts: 5

Re: Humble Indie Bundle 4

For running SuperMeatBoy with a mesa driver just compile mesa with --disable-asm or a bit easier check this out
https://bugzilla.icculus.org/show_bug.cgi?id=5315#c49

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#44 2011-12-30 06:34:28

Blaxar
Member
Registered: 2011-12-30
Posts: 8

Re: Humble Indie Bundle 4

CrazyT wrote:

For everyone not getting sound with Shank I got it working by installing lib32-libpulse hope this helps

Thank you !
It has solved my issue with:

ALSA lib dlmisc.c:236:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so

Last edited by Blaxar (2011-12-30 06:35:15)

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#45 2011-12-31 04:03:44

CrazyT
Member
Registered: 2011-12-11
Posts: 4

Re: Humble Indie Bundle 4

Blaxar,

Your welcome wink

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#46 2012-01-01 09:22:54

Natanji
Member
Registered: 2009-09-22
Posts: 125

Re: Humble Indie Bundle 4

Has anyone gotten somewhat decent performance in Bit.Trip Runner with a GMA 945? Under Windows, I get great performance with this, but under Linux it gets way too slow to be playable (~5-10 FPS). Maybe there is a settings file or comand line options that can be used?

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#47 2012-01-01 13:03:25

ChemBro
Member
Registered: 2008-10-22
Posts: 675

Re: Humble Indie Bundle 4

Natanji wrote:

Maybe there is a settings file or comand line options that can be used?

Nope. The Linux Intel drivers are actually that bad.

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#48 2012-01-01 16:24:37

yochaigal
Member
From: Boston
Registered: 2011-02-06
Posts: 158

Re: Humble Indie Bundle 4

0x000000 wrote:

While we're on the topic, when trying to enter a room in the Plantation level in CaveStory+:

Loading file: Stage/lounge.pxm
  (Could not find!)
Loading file: Stage/lounge.pxe
  (Could not find!)
Loading file: Head.tsc
Loading file: Stage/lounge.tsc
  (Could not find!)

(then the game exits)

I also get some weird GLX error when running Shank, but I'll have to post that later.

Any ideas? I really, REALLY want to like what the Humble Bundle is doing, but the fact that these don't work is making that difficult (and none of the Linux builds worked for me when it was released).


I fixed this by downloading these files: http://dl.dropbox.com/u/42853625/Temp/lounge.zip

Renamed them all lower-case, then put them in /opt/CaveStoryPlus/data/base/Stage

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#49 2012-01-05 12:24:46

d00maz
Member
Registered: 2009-11-08
Posts: 91

Re: Humble Indie Bundle 4

Is there anyone who got Shank running on an intel GPU? I'm on 32bit arch with a shitty Intel card. I seem to get a black screen,i see half of the health bar and i do hear sound.

Last edited by d00maz (2012-01-05 12:26:25)

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#50 2012-01-05 14:15:10

ChemBro
Member
Registered: 2008-10-22
Posts: 675

Re: Humble Indie Bundle 4

Intel cards are not supported in Shank. And I think you need at least OpenGL 3.0, which is not available for the open source drivers.

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