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The guys at http://www.humblebundle.com/ created another Humble Bundle, this time sponsoring a single developer, FrozenByte.
Last edited by orlandu63 (2011-04-12 19:54:04)
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I purchased! Make sure to include that you bought from a linux system to help future developers see that we matter.
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Bought it!
But I can't seem to get Shadowgrounds working on x64.
don't save us from the flames
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I've missed first two humble indie bundles, but now i've finally participated.
Unfortunately their games only work on nVidia and ATI video cards, so i am unable to run them as i have intel video card
PS1='[$(date +%H:%M:%S) - \H] \n[$(pwd)]\$ '
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Unfortunately their games only work on nVidia and ATI video cards
How do you know ? That's too bad: I wanted to buy them and now my joy falls deep down
I will have to buy the mac version...
Did anyone with an intel video card/chipset managed to make them run ?
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The Mac version doesn't work on Intel chipsets either. The fact that the Linux version requires proprietary drivers has been unofficially confirmed in the comments of the Phoronix article...
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Bought it!
But I can't seem to get Shadowgrounds working on x64.
You need lib32-libglade from the AUR
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I have nvidia on my mac
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tacticalbread wrote:Bought it!
But I can't seem to get Shadowgrounds working on x64.
You need lib32-libglade from the AUR
I've got it installed.
I'll probably post a thread, or ask in IRC as not to clog this thread with support.
edit: installing 'lib32-nvidia-utils' fixed all my problems. :>
Last edited by tacticalbread (2011-04-13 14:46:49)
don't save us from the flames
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Btw, is the windows version compatible with intel chips ? 'Cuz we may be able to run them under wine ? I did it with aquaria before I get the Lnux binaries and it worked like a charm
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Btw, is the windows version compatible with intel chips ? 'Cuz we may be able to run them under wine ? I did it with aquaria before I get the Lnux binaries and it worked like a charm
There are missing features in the open source 3D drivers. It is not the fault of the linux binaries but the driver, so running it through wine is pointless here.
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I've missed first two humble indie bundles, but now i've finally participated.
Unfortunately their games only work on nVidia and ATI video cards, so i am unable to run them as i have intel video card
Goddamnit, that's what I get for my fervor to participate and support - I even topped the mean linux contribution so as not to lower it and decrease the favorable light it puts on linux users. What a waste....
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Trine doesn't launch on my Radeon HD 5870 with xf86-video-ati drivers, citing "this card does not support shader model 3".
I'm going to try the Catalyst drivers once they support xorg-server 1.10.
So, the game is really nvidia-only for now
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Trine doesn't launch on my Radeon HD 5870 with xf86-video-ati drivers, citing "this card does not support shader model 3".
I'm going to try the Catalyst drivers once they support xorg-server 1.10.
So, the game is really nvidia-only for now
Dammit !!
I was planning on getting this tonight. I have a Radeon HD 2400 and I use the xf86-video-ati drivers as well
There's no such thing as a stupid question, but there sure are a lot of inquisitive idiots !
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I'm going to try the Catalyst drivers once they support xorg-server 1.10.
catalyst-test works as good or as bad as default releases and has support for xorg 1.10 (it's the prerelease that ubuntu got because amd "officially" supports ubuntu and they have 1.10 in natty).
฿ 18PRsqbZCrwPUrVnJe1BZvza7bwSDbpxZz
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You need lib32-libglade from the AUR
I've got it installed.
edit: installing 'lib32-nvidia-utils' fixed all my problems. :>
I have lib32-nvidia-utils installed, tried to build lib32-libglade from AUR but failed complaining about a missing file (libglade-2.0.1-nowarning.patch) so I edited the PKGBUILD and removed all links to that file, and still it doesn't work for me.
Any other workarounds will be appreciated, sucks that only 1 in 5 games work for me at the moment (Jack Claw is windows only, splot hasnt been released, and both shadowgrounds games fail to install with the following error)
./ShadowgroundsBeta12.run: error while loading shared libraries: libglade-2.0.so.0: cannot open shared object file: No such file or directory
Last edited by 655321 (2011-04-13 23:57:08)
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Trine doesn't launch on my Radeon HD 5870 with xf86-video-ati drivers, citing "this card does not support shader model 3".
I'm going to try the Catalyst drivers once they support xorg-server 1.10.
So, the game is really nvidia-only for now
You can use the catalyst-testing package instead, which has support for xserver 1.10
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Awesome. Awesome to the max. Thanks for the heads up.
transcend to the fifth abode
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Really awesome just got it
Trine is pretty cool, no problems installing and running it in my archlinux x86_64
but ShadowGrounds just exits silently, I have all the lib32 thats needed as well as lib32-catalyst-test, turning kwin on and off has no effect
Has anybody had any problems like this?
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I bought Trine over PSN a while ago, it's one of the most beautiful games I've ever played. Shadowgrounds is okay, I think.
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How can I save progress in trine? I've installed it using aur PKGBUILD, played through some levels, but when I quit and run the game again, all slots are empty...
EDIT: ok, this should work http://tinyurl.com/6z8wzww
Last edited by marvn (2011-04-15 17:19:01)
core i5 4590, x86_64, nvidia 970
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How can I save progress in trine? I've installed it using aur PKGBUILD, played through some levels, but when I quit and run the game again, all slots are empty...
EDIT: ok, this should work http://tinyurl.com/6z8wzww
In short:
1. Delete all installed files (folders "trine" and ".frozenbyte")
2. Install the game, and use the "launcher-bin" to start the game, or use the button in the end of the installer
3. Now everything should work.
I had the same problem because I did not use the Launcher bin the first time. Instead I used the normal launch bin.
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I read that Trine doesn't work if you have a Intel Chipset (965) until you have Mesa 7.11. Some info here: http://frozenbyte.com/board/viewtopic.p … 312#p13812
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Something I miss from the first bundle is that almost none of the code is being open‐sourced.
It looks like Jack Claw’s source will be released, though.
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It looks like Jack Claw’s source will be released, though.
Jack Claw's source was released from day 1 of the humble frozenbyte bundle. Shadowground's source might be released.
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