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#26 2004-03-23 03:10:19

wakeupbomb
Member
From: Liverpool, UK
Registered: 2004-02-15
Posts: 164

Re: unreal tournament - arch team

well i'll certainly join when I get the game...should be within the next few weeks
keep on getting slaughtered whenever I play online though..heh

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#27 2004-03-23 03:43:43

im_ka
Member
Registered: 2004-03-07
Posts: 118

Re: unreal tournament - arch team

don't worry  big_smile

i don't think that we're hardcore gamers. not me at least  roll

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#28 2004-03-23 10:06:01

Mr Green
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From: U.K.
Registered: 2003-12-21
Posts: 5,893
Website

Re: unreal tournament - arch team

I want to join the team Arch.....can I make the tea smile

Mr  Green


Mr Green

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#29 2004-03-23 12:50:24

wakeupbomb
Member
From: Liverpool, UK
Registered: 2004-02-15
Posts: 164

Re: unreal tournament - arch team

im_ka wrote:

don't worry  big_smile

i don't think that we're hardcore gamers. not me at least  roll

I'm certainly not a hardcore gamer, but I like playing games, mostly old ones though. I play most of my games on my Amiga, which could explain my crapness at most things 3D

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#30 2004-03-23 13:04:11

Mr Green
Forum Fellow
From: U.K.
Registered: 2003-12-21
Posts: 5,893
Website

Re: unreal tournament - arch team

Who bought an Amiga?

Atari ST all the way.... lol

Mr Green


Mr Green

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#31 2004-03-23 13:10:09

wakeupbomb
Member
From: Liverpool, UK
Registered: 2004-02-15
Posts: 164

Re: unreal tournament - arch team

Mr Green wrote:

Who bought an Amiga?

Atari ST all the way.... lol

Mr Green

boooo hissss
boooo hissssss :twisted:
8)

Amiga was the greatest

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#32 2004-03-23 13:34:35

Mr Green
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From: U.K.
Registered: 2003-12-21
Posts: 5,893
Website

Re: unreal tournament - arch team

I would not know I could not afford one  lol

Mr Green


Mr Green

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#33 2004-03-23 14:05:08

wakeupbomb
Member
From: Liverpool, UK
Registered: 2004-02-15
Posts: 164

Re: unreal tournament - arch team

Mr Green wrote:

I would not know I could not afford one  lol

Mr Green

heh tongue

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#34 2004-03-23 14:08:00

Mr Green
Forum Fellow
From: U.K.
Registered: 2003-12-21
Posts: 5,893
Website

Re: unreal tournament - arch team

U can get an emulator thooo.... 8)

Mr Green


Mr Green

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#35 2004-03-24 11:04:01

im_ka
Member
Registered: 2004-03-07
Posts: 118

Re: unreal tournament - arch team

this game is addictive  :twisted:

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#36 2004-03-24 15:09:30

farphel
Forum Fellow
From: New Hampshire - USA
Registered: 2003-09-18
Posts: 250
Website

Re: unreal tournament - arch team

So I'm reading up on how to run a server.  I can probably host a game on my server as long as it doesn't end up eating too much bandwidth or bogging the system down too much.  The downside is that I'm going on vacation for a week and I don't want to fire it up until I can keep a close eye on it.

I figured we could just run a specific game in a continual loop.  What game type do you guys/gals want?  Do you want any of the mutators like Vampire or QuadJump?


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#37 2004-03-24 15:30:32

Mr Green
Forum Fellow
From: U.K.
Registered: 2003-12-21
Posts: 5,893
Website

Re: unreal tournament - arch team

I like the one with the tank & plane  lol

Mr Green....


Mr Green

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#38 2004-03-24 16:54:31

im_ka
Member
Registered: 2004-03-07
Posts: 118

Re: unreal tournament - arch team

farphel wrote:

So I'm reading up on how to run a server.  I can probably host a game on my server as long as it doesn't end up eating too much bandwidth or bogging the system down too much.  The downside is that I'm going on vacation for a week and I don't want to fire it up until I can keep a close eye on it.

I figured we could just run a specific game in a continual loop.  What game type do you guys/gals want?  Do you want any of the mutators like Vampire or QuadJump?

the post i've been waiting for!   big_smile
it would be great if you could do that.

yea when playing online, the map keeps changing. cool thing.

like mr. green, i'm in favour of the onslaught game. i find it the most fun game type... (not only) because of the vehicles  :twisted:

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#39 2004-03-24 23:15:40

im_ka
Member
Registered: 2004-03-07
Posts: 118

Re: unreal tournament - arch team

farphel wrote:

as long as it doesn't end up eating too much bandwidth or bogging the system down too much.

...if you make the server non-public, there shouldn't be many people connecting. and if we get better, we can always challenge others and join their server or vice versa.

btw after a match is over, you can vote which map you want by pressing esc. i don't really like dria, but crossfire and severance for example are really fun to play on.

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#40 2004-03-25 08:40:25

bigh
Member
From: Zurich, Switzerland
Registered: 2004-03-23
Posts: 62

Re: unreal tournament - arch team

Hi! Can I join the team? Unfourtunetly I would play on my Windows Machine because theres my readon 9700. But I like AL a lot and it runs on my Linux Machine wich is a little bit slower.

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#41 2004-03-25 10:57:03

bigh
Member
From: Zurich, Switzerland
Registered: 2004-03-23
Posts: 62

Re: unreal tournament - arch team

hm.. our different timezone could be a problem.  :?
probably I have to search another clan or we would make different squads..

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#42 2004-03-25 11:43:37

Mr Green
Forum Fellow
From: U.K.
Registered: 2003-12-21
Posts: 5,893
Website

Re: unreal tournament - arch team

What about Team Arch Europe....

Mr Green


Mr Green

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#43 2004-03-25 12:02:11

im_ka
Member
Registered: 2004-03-07
Posts: 118

Re: unreal tournament - arch team

uk, switzerland, austria... a european team sounds reasonable.
but farphel wanted to run the server. however, it would be cool if we ran the server in europe, so the timezone woudn't be a problem. i'll see what it takes to run a server.

that of course shouldn't mean that non-europeans are not welcome, it's just that i personally wouldn't feel good if i/we took over farphel's bandwith and we couldn't arrange enough matches because of the timezone problem.

and yes, EVERYONE is more than welcome to join.

:twisted:

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#44 2004-03-25 12:32:12

andy
Member
From: Germany
Registered: 2002-10-11
Posts: 374

Re: unreal tournament - arch team

Despite the timezone difference, you will also increase the ping by 50-100 when you play on another continent.

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#45 2004-03-25 15:47:37

im_ka
Member
Registered: 2004-03-07
Posts: 118

Re: unreal tournament - arch team

:!:  :!:  :!:

i'll be hosting a game tonight from 20:00-24:00 c.e.t (gmt+1).
game type: onslaught
server: arch_europe
password: woognob5

:!:  :!:  :!:

first of all, what's the difference between dedicated and listen server? i'm only  able to start a listen server, it crashes when i try dedicated server.
what's "webmin"? am i able to host a game or change settings without having to run the game itself?

i've set a password so it'll really be _our_ game. 
the are gonna be 6 maps (with random power node setup) rotating.
min. nr. of players: 1
max. nr. of players: 12. i'll set it higher if there's demand and the speed doesn't get much worse (wonder how's it gonna be tonight, my machine is not a high-end 1).

sorry for the 4 hours, i got lectures tomorrow and my pc is in the room where i sleep (i got a 1-room-apartement). i'm planning to move into a bigger appartement in summer, but that's the far future.

:arrow: short-term plans:
i'll host a game tomorrow from 20:00 c.e.t. i'm going out though (yea, i got a life), so the game will be running til idontknowwhen (long enough  lol )
i'm planning to host a game on saturday from 20:00 c.e.t. don't know if i'll be playing, but it's gonna be on til at least 24:00 c.e.t.

i'll post it here if anything changes.

:arrow:  mid-term plans:
i'm planning to host games as frequently as possible (let's see how things work out). it would be of course great to have a server running permanently (not possible for me. i'll have a look @ the webmin thing, it's not really clear to me what it is). but if not possible, we can just host games on a rotating basis. so if you're planning to host, post the time and details early enough (not like me now  :oops: ).

:arrow:  long-term plans:
play a few times a week (without getting addicted), have fun, maybe kick the asses of some other teams/clans.

see y'all tonight!

:twisted:

EDIT:
my ip is: 80.109.76.233
right click in favourites, and add the server. then right click the server to join

EDIT #2:
no bots

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#46 2004-03-25 15:53:07

bigh
Member
From: Zurich, Switzerland
Registered: 2004-03-23
Posts: 62

Re: unreal tournament - arch team

cool :!:
We should make a irc clan channel to talk faster about the plans. Wich server? Wich channelname?
What do you think?

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#47 2004-03-25 16:01:25

andy
Member
From: Germany
Registered: 2002-10-11
Posts: 374

Re: unreal tournament - arch team

im_ka wrote:

:
first of all, what's the difference between dedicated and listen server? i'm only  able to start a listen server, it crashes when i try dedicated server.

Disclaimer : I never ran UT in any way.
But: I do run a dedicated Quake3 server since quite some time now.

In Quake3 a dedicated server is just the server which you can run on a headless machine. When you start up the dedicated server directly (a seperate binary), all you see is console messages. When you start the normal game and in the in-game menu you select "dedicated server". it *seems* to crash, while in reality it is switching to the previously described server mode. You then would nedd to fire up a second instance of Q3 and connect to 127.0.0.1 I could imaging UT works the same. Just do a ps aux and see if the UT server still is running !

Listening server is probably opening a server while still staying a client. There is something similar for Q3, too.

HTH

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#48 2004-03-25 16:30:03

im_ka
Member
Registered: 2004-03-07
Posts: 118

Re: unreal tournament - arch team

sounds good.
well, it doesn't crash then, but exits the game and runs "something in don't know"  :oops:  in terminal. so that means that the server is running and i can do ther things on my pc (?). that would be great.

i'll check it out now

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#49 2004-03-25 16:59:30

im_ka
Member
Registered: 2004-03-07
Posts: 118

Re: unreal tournament - arch team

i forgot. my ip is: 80.109.76.233

i tried the dedicated server and it works. that means (if things work out tonight) that can run the server for longer times at once (read: start earlier, but don't necesserily play myself).

i'll see how the dedicated server works tonite. the dedicated server takes about 20% of my cpu on average. if it's stable, i'll might start it earlier (maybe in the morning) tomorrow.

:twisted:

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#50 2004-03-25 17:03:33

im_ka
Member
Registered: 2004-03-07
Posts: 118

Re: unreal tournament - arch team

bigh wrote:

cool :!:
We should make a irc clan channel to talk faster about the plans. Wich server? Wich channelname?
What do you think?

make one and tell us smile on freenode would be cool.

c ya @ 80.109.76.233, 20:00 cet

:twisted:

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